Howard M. Speigelman, Executive Director
Junior Engineering Technical Society, Alexandria, Virginia, USA
The National Engineering Design Challenge (NEDC), a cooperative program
with the National Society of Professional Engineers and the National Talent
Network, challenges teams of high school students, often working with
an engineering adviser, to design, fabricate, and demonstrate a working
model of a new product that produces a solution to a social need.
It is an exciting high school engineering-based program in which teams
of students design, build and demonstrate a working model of a new product.
NEDC challenges students to apply mathematics, science, and technology
to a real-world engineering situation. Through NEDC, students learn to
use skills similar to those used by engineering team members, including:
What Problems do NEDC Students Solve?
Each year a panel of engineers, educators and students prepares a single,
multi-disciplinary problem. NEDC problems are developed with "universal
design" in mind; that is, solutions should be useable by people with
or without disa bilities. Past NEDC problems, listed at the end of this
overview, have challenged student teams to devise solutions that would
help people with or without disabilities to turn pages of various types
of documents; retrieve and replace hard-to-reach items; transport groceries;
and give office presentations.
Where does NEDC Fit into My School?
Depending on how a school wants to approach the program, the NEDC can
be set up as:
Who Should Participate?
The NEDC program is open to all high schools, with NEDC events being held
in a growing number of states. Students in grades 9 through 12 are eligible
to participate. Candidates for NEDC tea m membership will come from all
segments of the school population. These students should demonstrate:
Who is Involved in the Process?
Any high school may work on the NEDC problem. Schools that choose to register
for an NEDC competition may send as many teams as the event host will
allow. For states with scheduled NEDC events, the "players"
include:
Students: There is no limit to the number of students a school
may allow to participate. However, in NEDC events each team is limited
to five presenting team members.
Teacher-Coach: Each school is required to have a teacher-coach,
who is generally a technology, math or science teacher. Teacher-coaches
have the responsibility to guide their team(s) through the problem-solving
process.
Advising Engineer: Each team must work with an advising engineer,
who serves as a resource to the team. The advising engineer provides general
information about engineering design principles and technical information
about project specifics; verifies the safety of the project; teaches the
team research methods; and serves as a resource link between the team
and the community.
Judges: Competitions are usually judged by a panel of judges that
include both engineers and educators.
Coordinators and Hosts: NEDC events are usually hosted at colleges
and universities with engineering, pre-engineering or technology programs.
Coordination varies by region and may be conducted by a university, engineering
society chapter or corporation.
Timeline
The National Engineering Design Challenge can be done over four, eight,
or ten weeks, or as a one-semester program.
Starting the Process
Schools may begin considering team selection and may want to start working
with general problem-solving and team development exercises as early as
the spring semester prior to the NEDC program year. Upon registration,
a NEDC Coach Manual is sent to all teams that register for a competition.
It includes hints and tips, suggestions on selecting and preparing student
teams, techniques for creative problem solving, representative engineering
activities, engineering strategies, and related materials.
Competition Fees and Other Expenses
Schools pay a fee to participate in an NEDC event. The competition fees
are determined by the regional NEDC host and include a Coach Manual. Teams
are responsible for the costs related to their solution and to attending
events.
NEDC Benefits
The NEDC program serves as a rewarding activity for everyone involved.
Students Gain:
Teachers Gain:
Industry Gains:
Colleges and Universities Gain:
2002 National Event
While JETS is not sponsoring a 2002 national event, the Board has made
it possible to offer schools, coaches, and hosts a well-structured composite
problem statement made up of several of the best problem statements from
the past. This problem statement or challenge can be used for either a
classroom or school project or for a state or local competition. In addition
to the problem statement, JETS will be able to provide a package of supporting
documents and information, including helpful hints, information for judges,
and timekeepers, etc. See http://www.jets.org/nedc.htm for details.
According to the United Nations, natural disasters kill one million people
around the world each decade and leave millions more homeless. Since the
1960s, losses from natural disasters have tripled, to over $120 billion.
These emergencies precipitate the urgent need for inexpensive, temporary
shelters.
With this in mind, your task is to design and fabricate a temporary shelter that should be:
The advances in our standard of living in the United States have resulted
in the increase of the older adult population. In 1995, those individuals
65 years of age or older numbered 33.5 million and represented 12.8 percent
of the population; by the year 2005, that number will grow to 36.2 million.
In response to these demographics, the United Nations has designated 1999
as the International Year of the Older Person. Through the Administration
on Aging, the American Association of Retired Persons, the American Association
of Homes and Services for the Aging and other groups, the United States
will plan on a series of activities and events which will serve to increase
the public's awareness of our changing population.
One problem which many older persons face is that of mobility. Here in
the United States we have grown accustomed to travel as we please. However,
for older people who have limited range of motion, difficulties bending
or twisting at the waist or moving ones' arms, the simple act of
raising oneself up from a chair can be an almost impossible task.
With this in mind, your task is to design and fabricate a device, which
can help an older person up from a sitting position.
Redesign the standard shopping cart so that it reduces or eliminates
the possibility that a two-year-old child will fall out of it or climb
out of it and that it resists tipping when a child leans over the edge
and / or elderly person leans on it improperly. Your new-style cart should
be used for shopping by parents, siblings, childcare providers, the elderly
and people with disabilities. The cart must be designed to be used in
existing store aisles and so that no modifications would be needed to
aisle width or store checkout lanes.
Your team's task is to design a fitness system that helps people
of all ages and physical abilities achieve and maintain good health. Specifically,
your system should exercise arms, legs and torso while the users is sitting
in a chair, standing and lying down; should accommodate different age
groups; a range of fitness levels; is adaptable for paraplegics who use
a wheelchair; can be used in a variety of settings and can be set up,
disassembled and transported easily.
Your grandmother is in her 90s and lives alone in the house in which
she was born. She does not want to live with you or to move to a retirement
community. She does not need nursing home care. She enjoys a full and
generally active life when she is feeling well. Her daily medications
improve her quality of life. Unfortunately, her memory is fading and she
often forgets what medications she must take and when she must take them.
Further, your grandmother has difficulty seeing product labels and medical
cautions, even those with very large print. She is hard of hearing. She
has limited strength and can't easily grab small objects or open most
medicine bottles. All of these are problems common to our elderly population.
You are able to visit your grandmother a few times each week. If a medicine
dispenser that could overcome your grandmother's limitations existed,
you could "load" it for her each time you visited or one of
her younger friends could help out.
Your NEDC team is to develop and build a prototype of an original design
that will enable your grandmother to take her medications on time, in
the correct dosages and with the appropriate cautions. Prohibiting overdosing
is also essential.
At the age of 70, May represents a growing segment of elderly people
who are staying in the work force longer and longer. She is a productive
worker, but she sometimes experiences severe arthritis pain in her back,
shoulders and arms. This pain limits her activities and makes it difficult
for her to bend or twist at the waist or to move her arms. In order to
keep the pain at a minimum, May tries to keep her arms immobile, resting
them on the armrests of her chair.
Because of her work experience she is often asked to give new employees
a presentation about the company. To do this she must select overhead
transparencies from a file drawer and use them as part of her presentation.
While May's co-workers are happy to help her set up the overhead projector
and take her files to the presentation room, once the presentation starts
she is on her own.
Paul is a high school senior who is looking forward to a career that
will involve public speaking. Paul has quadriplegia, caused by a diving
accident (he broke his neck) and is a wheelchair user. Paul's arms lay
motionless on the armrests of his wheelchair and he is unable to move
the rest of his body--except for his head and neck. He too must be able
to use an overhead projector.
Each team will develop a solution that will enable the operator to turn
an overhead projector on and off, retrieve a file folder of transparencies
from a file drawer, select and remove transparencies from the folder,
display them on the overhead projector, return them to the file and return
the file to the file drawer.
When you are young, strong, and healthy, you can unload a case of soda,
a five gallon bottle of water, a bale of peat moss, and all the groceries
you need from your car trunk, take them up the stairs, or down the cellar,
around the corner and put them on the shelf. But as you get older, become
injured, or sick, you enter the world of "If only I were younger,
or stronger or I had a handy-dandy hefty helper."
Each team will present a solution that will enable a person to carry,
transport, and hold objects too heavy or bulky to be done manually by
some people, particularly the elderly or disabled.
It was a bitter cold night in Hometown, USA "That was an outstanding
basketball game?" claimed Jamie "But gosh," Chris rubbed
his head, "did it ever give me a headache." "Here Chris,"
Jennifer rummaged in her pursue, "I just happen to have a new bottle
of aspirin with me." Chris watched in dismay, though, as she struggled
with the childproof top.
Alex strode over and took the bottle from her but his efforts were equally
useless. Their friend, Susan, came over to the scene of this minor medical
emergency. "I've got just the thing." And with her nail
file, she popped the top. She has met this challenge before. Susan has
rheumatoid arthritis.
A few minutes later, Alex was driving Susan home when suddenly the temperature
light on the dashboard blinked on. "Uh-oh -- engine's overheating,"
he sighted. "This car's not even w-warm yet," shivered
Susan. "But the engine is," quipped Alex as he returned and
hurried to the trunk for a plastic container of antifreeze. Alex tried
repeatedly to open the safety cap, but his fingers were just too numb.
Susan rubbed her arms to keep warm. "I think we have a problem my
nail file isn't going to solve this time."
Alex and Susan have just crossed over into the famous Defiance Zone,
a land where ordinary containers with contents you desperately need become
locked monsters that defy opening. From time to time we have all been
caught in the Defiance Zone, where innocent containers from plastic bags
to glass bottles seem to challenge us with a will of their own.
Your team is to develop a solution that will enable a person to open
and/or close containers commonly found in the home or office.
It happens all the time. It's the height of the sandlot game and
the ball rolls under somebody's porch, just out of reach. The varsity
player, home alone in bed with a broken leg, has dropped the TV remote
control, just out of reach. A shopper puts parking meter change in her
purse while in a questionable neighborhood and -- clink -- her car keys
drop through the storm water grate. Fifty dollars of grocery money has
fluttered off the counter and fallen behind the refrigerator. The five-year-old
tries to reach his own cereal on the top shelf by climbing on a stack
of boxes while the household sleeps. An eighty year-old, suddenly short
of breath, finds her nitro-glycerin tablets are one shelf too high ...
just out of reach!
Your team is to develop a solution that will enable a person to handle
-- place, retrieve, and manipulate -- common household or office items
that are beyond his/her ordinary reach.
A source of our national pride has been continually to develop systems,
which equitably serve our extremely varied population. Whether it be in
law, medicine, transportation, education or any other field we have created
products and services flexible enough to meet the needs of individuals
in a range of places and conditions.
As our population ages; as an upsurge of interest in sports and fitness
activities also yields more frequent injuries; and as our sensitivity
to our handicapped citizens evolves, we have a set of specialized problems
to solve. Not all of the products and services we hold of value can be
accessed by individuals with physical disabilities. For many people, this
may mean an inability to turn the pages of a book and for a society built
upon the importance of literacy, this limitation has far- reaching implications.
While research efforts are currently yielding a variety of computer assisted
devices, these resources are far beyond the budgetary reach of most handicapped
citizens.
Your team is to develop a method enabling physically handicapped people
to turn the pages of a book without the assistance of another person.
In a maximum area of 30' x 30' demonstrate a replacement for a human highway construction "flagger. "It must have the capacity to warn drivers to: stop, go, slow down, speed up, maintain speed, resume normal speed, drive at a specific speed, and maintain a certain path.
For more information, contact Howard Speigelman at hspiegelman@jets.org
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Citation: Speigelman, Howard G (2001). The National Engineering Design Challenge (NEDC) ©. Retrieved (Enter Date), from Universal Design Education Online web site: http://www.udeducation.org/teach/shortevents/competitions/nedc.asp